Jogos a Dinheiro – Rede de Responsabilidade Social

An Exploration of How Simulated Gambling Games May Promote Gambling with Money

Título: An Exploration of How Simulated Gambling Games May Promote Gambling with Money
Autores: Tess Armstrong, Matthew Rockloff, Matthew Browne, En Li
Ano: 2018


Abstract

Portable media devices, such as smartphones, have allowed gambling related content to infiltrate into a new market of potential consumers. Simulated gambling products are now readily available through multiple online platforms, and are becoming a popular form of entertainment for many young media users. Despite widespread use of these products, very little is known about how continued exposure to and involvement with simulated gambling may impact on real-money gambling attitudes and behaviours, particularly for young consumers. This paper reviews the literature exploring simulated gambling products and how consumption may promote monetary gambling, as well as fostering pro-gambling attitudes among youth and adolescents. Findings suggest that youth are highly exposed to simulated gambling games, and those who engage with these products are also more likely to be prone to monetary gambling and gambling problems. Virtual currency, in-game events and gambling themed content are also likely to promote biases about gambling or desensitise consumers to monetary losses. Simulated gambling products may therefore pose a risk to consumers, and particularly young consumers, rather than serve as a benign substitute for monetary gambling. To date, research has largely focused on correlational relationships between simulated and monetary gambling using cross-sectional methodologies. Future research should focus on determining the causal pathway between simulated gambling involvement and monetary gambling in order to identify and manage any risk associated simulated gambling participation.

References

  1. Abarbanel, B., Gainsbury, S. M., King, D., Hing, N., & Delfabbro, P. H. (2017). Gambling games on social platforms: How do advertisements for social casino games target young adults? Policy & Internet, 9(2), 184–209.  https://doi.org/10.1002/poi3.135.CrossRefGoogle Scholar
  2. Albarran Torres, C., & Goggin, G. (2014). Mobile social gambling: Poker’s next frontier. Mobile Media & Communication, 2(1), 94–109.  https://doi.org/10.1177/2050157913506423.CrossRefGoogle Scholar
  3. Australian Communications and Media Authority. (2016). Research snapshots: Aussie teens and kids online. Retrieved from https://www.acma.gov.au/theACMA/engage-blogs/engage-blogs/Research-snapshots/Aussie-teens-and-kids-online. Accessed 29 Dec 2017.
  4. Barrault, S., & Varescon, I. (2013). Cognitive distortions, anxiety, and depression among regular and pathological gambling online poker players. Cyberspace, 16(3), 183–188.  https://doi.org/10.1089/cyber.2012.0150.Google Scholar
  5. Bednarz, J., Delfabbro, P., & King, D. L. (2013). Practice makes poorer: Practice gambling modes and their effects on real-play in simulated roulette. International Journal of Mental Health and Addiction https://doi.org/10.1007/s11469-012-9422-1.Google Scholar
  6. Blaszczynski, A., & Nower, L. (2002). A pathways model of problem and pathological gambling. Addiction, 97(5), 487–499.  https://doi.org/10.1046/j.1360-0443.2002.00015.x.CrossRefPubMedGoogle Scholar
  7. de Freitas, S., & Griffiths, M. (2008). The convergence of gaming practices with other media forms: What potential for learning? A review of the literature. Learning, Media and Technology, 33(1), 11–20.  https://doi.org/10.1080/17439880701868796.CrossRefGoogle Scholar
  8. Delfabbro, P., King, D. L., & Griffiths, M. (2014). From adolescent to adult gambling: An analysis of longitudinal gambling patterns in South Australia. Journal of Gambling Studies, 30(3), 547–563.  https://doi.org/10.1007/s10899-013-9384-7.CrossRefPubMedGoogle Scholar
  9. Delfabbro, P., & Thrupp, L. (2003). The social determinants of youth gambling in South Australian adolescents. Journal of Adolescence, 26(3), 313–330.  https://doi.org/10.1016/S0140-1971(03)00013-7.CrossRefPubMedGoogle Scholar
  10. Derevensky, J. L., & Gainsbury, S. (2016). Social casino gaming and adolescents: Should we be concerned and is regulation in sight? International Journal of Law and Psychiatry,44, 1–6.  https://doi.org/10.1016/j.ijlp.2015.08.025.CrossRefPubMedGoogle Scholar
  11. Derevensky, J. L., & Gupta, R. (2007). Internet gambling amongst adolescents: A growing concern. International Journal of Mental Health and Addiction, 5(2), 93–101.  https://doi.org/10.1007/s11469-007-9057-9.CrossRefGoogle Scholar
  12. Derevensky, J. L., Sklar, A., Gupta, R., & Messerlian, C. (2010). An empirical study examining the impact of gambling advertisements on adolescent gambling attitudes and behaviors. International Journal of Mental Health and Addiction https://doi.org/10.1007/s11469-009-9211-7.Google Scholar
  13. Dussault, F., Brunelle, N., Kairouz, S., Rousseau, M., Leclerc, D., Tremblay, J., et al. (2017). Transition from playing with simulated gambling games to gambling with real money: A longitudinal study in adolescence. International Gambling Studies https://doi.org/10.1080/14459795.2017.1343366.Google Scholar
  14. Floros, G. D., Siomos, K., Fisoun, V., & Geroukalis, D. (2013). Adolescent online gambling: The impact of parental practices and correlates with online activities. Journal of Gambling Studies, 29(1), 131–150.  https://doi.org/10.1007/s10899-011-9291-8.CrossRefPubMedGoogle Scholar
  15. Forrest, C. J., King, D. L., & Delfabbro, P. H. (2015). The gambling preferences and behaviors of a community sample of australian regular video game players. Journal of Gambling Studies, 28(4), 607–622.  https://doi.org/10.1007/s10899-015-9535-0.CrossRefGoogle Scholar
  16. Frahn, T., Delfabbro, P., & King, D. L. (2015). Exposure to free-play modes in simulated online gaming increases risk-taking in monetary gambling. Journal of Gambling Studies https://doi.org/10.1007/s10899-014-9479-9.PubMedGoogle Scholar
  17. Gainsbury, S. M., Hing, N., Delfabbro, P. H., & King, D. L. (2014a). A taxonomy of gambling and casino games via social media and online technologies. International Gambling Studies, 14(2), 196–213.  https://doi.org/10.1080/14459795.2014.890634.CrossRefGoogle Scholar
  18. Gainsbury, S. M., King, D. L., Russell, A. M. T., Delfabbro, P., & Hing, N. (2017). Virtual addictions: An examination of problematic social casino game use among at-risk gamblers. Addictive Behaviors, 64, 334–339.  https://doi.org/10.1016/j.addbeh.2015.12.007.CrossRefPubMedGoogle Scholar
  19. Gainsbury, S. M., Russell, A., Hing, N., Wood, R., Lubman, D. I., & Blaszczynski, A. (2014b). The prevalence and determinants of problem gambling in Australia: Assessing the impact of interactive gambling and new technologies. Psychology of Addictive Behaviors: Journal of the Society of Psychologists in Addictive Behaviors, 28(3), 769–779.  https://doi.org/10.1037/a0036207.CrossRefGoogle Scholar
  20. Gainsbury, S. M., Russell, A. M. T., King, D. L., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59–67.  https://doi.org/10.1016/j.chb.2016.05.021.CrossRefGoogle Scholar
  21. Gainsbury, S. M., Wood, R., Russell, A., Hing, N., & Blaszczynski, A. (2012). A digital revolution: Comparison of demographic profiles, attitudes and gambling behavior of Internet and non-Internet gamblers. Computers in Human Behavior, 28(4), 1388–1398.  https://doi.org/10.1016/j.chb.2012.02.024.CrossRefGoogle Scholar
  22. Griffiths, M. (1999). Gambling technologies: Prospects for problem gambling. Journal of Gambling Studies, 15(3), 265–283.CrossRefPubMedGoogle Scholar
  23. Griffiths, M. (2003). Internet gambling: Issues, concerns, and recommendations. Cyberpsychology & Behavior: The Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society, 6(6), 557–568.  https://doi.org/10.1089/109493103322725333.CrossRefGoogle Scholar
  24. Griffiths, M. (2005). Does gambling advertising contribute to problem gambling? International Journal of Mental Health and Addiction, 3(2), 15–25.Google Scholar
  25. Griffiths, M., & Barnes, A. (2008). Internet gambling: An online empirical study among student gamblers. International Journal of Mental Health and Addiction, 6(2), 194–204.  https://doi.org/10.1007/s11469-007-9083-7.CrossRefGoogle Scholar
  26. Griffiths, M., & Parke, J. (2002). The social impact of internet gambling. Social Science Computer Review, 20(3), 312–320.  https://doi.org/10.1177/089443930202000308.CrossRefGoogle Scholar
  27. Griffiths, M., & Parke, J. (2010). Adolescent gambling on the internet: A review. International Journal of Adolescent Medicine and Health, 22(1), 59–75.PubMedGoogle Scholar
  28. Griffiths, M., Parke, A., Wood, R., & Parke, J. (2006). Internet Gambling: An overview of psychosocial impacts. UNVL Gambling Research and Review Journal, 10(1), 27–39.Google Scholar
  29. Griffiths, M., & Wood, R. T. (2007). Adolescent internet gambling: Preliminary results of a national survey. Education and Health, 25(2), 23–27.Google Scholar
  30. Gupta, R., & Derevensky, J. (1997). Familial and social influences on juvenile gambling behavior. Journal of Gambling Studies, 13(3), 179–192.CrossRefPubMedGoogle Scholar
  31. Hardoon, K. K., Derevensky, J. L., & Gupta, R. (2002). An examination of the influence of familial, emotional, conduct, and cognitive problems, and hyperactivity upon youth risk-taking and adolescent gambling problems. Montreal, QC: Ontario Problem Gambling Research Centre.Google Scholar
  32. Hollingshead, S. J., Kim, H. S., Wohl, M. J. A., & Derevensky, J. L. (2016). The social casino gaming-gambling link: Motivation for playing social casino games determines whether self-reported gambling increases or decreases among disordered gamblers. Journal of Gambling Issues, 33, 52–67.  https://doi.org/10.4309/jgi.2016.33.4.CrossRefGoogle Scholar
  33. Ipsos MORI. (2009). British survey of children, the National Lottery and Gambling 20082009: Report of a quantitative survey. Retrieved from http://infohub.gambleaware.org/wp-content/uploads/2014/09/Children-and-gambling-FINAL-VERSION-140709.pdf. Accessed 10 Jan 2018.
  34. Kim, H. S., Wohl, M. J. A., Salmon, M. M., Gupta, R., & Derevensky, J. (2015). Do social casino gamers migrate to online gambling? An assessment of migration rate and potential predictors. Journal of Gambling Studies, 31(4), 1819–1831.  https://doi.org/10.1007/s10899-014-9511-0.CrossRefPubMedGoogle Scholar
  35. King, D. L., & Delfabbro, P. H. (2016a). Adolescents’ perceptions of parental influences on commercial and simulated gambling activities. International Gambling Studies, 16(3), 424–441.  https://doi.org/10.1080/14459795.2016.1220611.CrossRefGoogle Scholar
  36. King, D. L., & Delfabbro, P. H. (2016b). Early exposure to digital simulated gambling: A review and conceptual model. Computers in Human Behavior, 55, 198–206.  https://doi.org/10.1016/j.chb.2015.09.012.CrossRefGoogle Scholar
  37. King, D. L., Delfabbro, P., & Griffiths, M. (2010). The convergence of gambling and digital media: Implications for gambling in young people. Journal of Gambling Studies, 26(2), 175–187.  https://doi.org/10.1007/s10899-009-9153-9.CrossRefPubMedGoogle Scholar
  38. King, D. L., Delfabbro, P. H., Kaptsis, D., & Zwaans, T. (2014). Adolescent simulated gambling via digital and social media: An emerging problem. Computers in Human Behavior, 31, 305–313.  https://doi.org/10.1016/j.chb.2013.10.048.CrossRefGoogle Scholar
  39. King, D. L., Russell, A., Gainsbury, S., Delfabbro, P. H., & Hing, N. (2016). The cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino games. Journal of Behavioral Addictions, 5(3), 401–409.  https://doi.org/10.1556/2006.5.2016.067.CrossRefPubMedPubMedCentralGoogle Scholar
  40. Ladd, G. T., & Petry, N. M. (2002). Disordered gambling among university-based medical and dental patients: A focus on Internet gambling. Psychology of Addictive Behaviors: Journal of the Society of Psychologists in Addictive Behaviors, 16(1), 76–79.  https://doi.org/10.1037//0893-164X.16.1.76.CrossRefGoogle Scholar
  41. Lambos, C., & Puglies, S. (2007). Adolescent gambling in South Australia. Adelaide, SA: Independent Gambling Authority of South Australia.Google Scholar
  42. McBride, J., & Derevensky, J. L. (2009). Internet gambling behavior in a sample of online gamblers. International Journal of Mental Health and Addiction, 7(1), 149–167.  https://doi.org/10.1007/s11469-008-9169-x.CrossRefGoogle Scholar
  43. McMullan, J. L., & Kervin, M. (2012). Selling internet gambling: Advertising, new media and the content of poker promotion. International Journal of Mental Health and Addiction, 10(5), 622–645.  https://doi.org/10.1007/s11469-011-9336-3.CrossRefGoogle Scholar
  44. Messerlian, C., Byrne, A. M., & Derevensky, J. L. (2004). Gambling, youth and the internet: Should we be concerned? The Canadian Child and Adolescent Psychiatry Review, 13(1), 3–6.PubMedPubMedCentralGoogle Scholar
  45. Monaghan, S. (2009). Responsible gambling strategies for Internet gambling: The theoretical and empirical base of using pop-up messages to encourage self-awareness. Computers in Human Behavior, 25(1), 202–207.  https://doi.org/10.1016/j.chb.2008.08.008.CrossRefGoogle Scholar
  46. Monaghan, S., Derevensky, J. L., & Sklar, A. (2008). Impact of gambling advertisements and marketing on children and adolescents: Policy recommendations to minimise harm. Journal of Gambling Issues, 22, 252–274.CrossRefGoogle Scholar
  47. Myrseth, H., Brunborg, G. S., & Eidem, M. (2010). Differences in cognitive distortions between pathological and non-pathological gamblers with preferences for chance or skill games. Journal of Gambling Studies, 26(4), 561–569.  https://doi.org/10.1007/s10899-010-9180-6.CrossRefPubMedGoogle Scholar
  48. Parke, J., Wardle, H., Rigbye, J., & Parke, A. (2012). Exploring social gambling: Scoping, classification and evidence review. London: Gambling Commission.Google Scholar
  49. Phillips, J. G., & Blaszczynski, A. (2010). Gambling and the Impact of New and Emerging Technologies and Assoicated Products. Port Melbourne: Gambling Research Australia.Google Scholar
  50. Poulin, C. (2000). Problem gambling among adolescent students in the Atlantic Provinces of Canada. Journal of Gambling Studies, 16(1), 53–78.CrossRefPubMedGoogle Scholar
  51. Sévigny, S., Cloutier, M., Pelletier, M.-F., & Ladouceur, R. (2005). Internet gambling: Misleading payout rates during the “demo” period. Computers in Human Behavior, 21(1), 153–158.  https://doi.org/10.1016/j.chb.2004.02.017.CrossRefGoogle Scholar
  52. Smeaton, M., & Griffiths, M. (2004). Internet gambling and social responsibility: An exploratory study. Cyberpsychology & Behavior: The Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society, 7(1), 49–57.  https://doi.org/10.1089/109493104322820110.CrossRefGoogle Scholar
  53. Splevins, K., Mireskandari, S., Clayton, K., & Blaszczynski, A. (2010). Prevalence of adolescent problem gambling, related harms and help-seeking behaviours among an Australian population. Journal of Gambling Studies, 26(2), 189–204.  https://doi.org/10.1007/s10899-009-9169-1.CrossRefPubMedGoogle Scholar
  54. Volberg, R. A., Gupta, R., Griffiths, M., Olason, D. T., & Delfabbro, P. (2010). An international perspective on youth gambling prevalence studies. International Journal of Adolescent Medicine and Health, 22(1), 3–38.  https://doi.org/10.1515/IJAMH.2010.22.1.3.PubMedGoogle Scholar
  55. Williams, R. J., & Wood, R. T. (2007). Internet gambling: A comprehensive review and synthesis of the literature. Ontario: Ontario Problem Gambling Research Centre.Google Scholar
  56. Wood, R. T., Williams, R. J., & Lawton, P. K. (2007). Why do internet gamblers prefer online versus land-based venues? Some preliminary findings and implications. Journal of Gambling Issues, 20, 235–252.Google Scholar
 
Fonte: Springer
VISITE OS NOSSOS SÍTIOScurved_arrow-512
REDE DE RESPONSABILIDADE SOCIAL 
Rede de Responsabilidade Social (RRS)

Related Posts

Leave A Response